VetControl
Devlog
- January 27, 2025 by Two Dogs#gamedev, #demo, #vetcontrol, #simulation, #spaceI’m thinking—what if I create a tiny demo for this game and release it for free? The game itself is meant to be small, but maybe a demo would be an interesting idea. For example, it could be a sin... Continue reading
- January 24, 2025 by Two Dogs#VetControl, #gamedesign, #endings, #petsOne of the challenges in development is tying all the events to the endings and making them interconnect. In the game, careless handling of pets or certain parasite removal procedures can cause harm,... Continue reading
- January 22, 2025 by Two Dogs#VetControl, #Pets, #space, #simulatorAnd here’s a glimpse of our cozy cabin, basking in the glow of a quartz lamp. Technically, it’s deadly—hard ultraviolet, you know, all that jazz. So, wearing protective goggles is highly recomme... Continue reading
- January 22, 2025 by Two Dogs#VetControl, #pets, #simulator, #gamedesignWhen making a game about space, it's impossible not to pay homage to the classics. So, I had to include a pet that suspiciously resembles a facehugger. Its name? Newt. Judging by its ridiculously long... Continue reading